Adaptation in Affective Video Games during the Covid-19 Pandemic

Vlad Constantin BANDAC, Cristina STEFANESCU

Abstract


Though national players area unit on the average 35-44 years recent, most diagnoses of on-line recreation Disorder occur in adolescents.

This data point may be a symptom of the usually neglected role of Adults within the diagnostic method, the questionable initial line in perceiving a tangle of web use and games in their kids.

Parents' negative attitudes towards games and family quarrels are shown to be predictors of gambling addiction among adolescents.


Keywords


First COVID-19, gaming addiction,, psychological impact, coping mechanis

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